The user will be able to configure the custom uDisplay systemsystem, specifying the number, size and resolution of displays, as well as configuring clusters and IPs of rendering nodes. They will be able to create configuration files and position elements
in the Unreal Engine environment, as well as adjust camera properties manually or via presets. The uDisplay system, which is constantly being updated, will include three additional features currently in development. The first corrects depth of field by offsetting real and virtual lenses against each other; the second automates the colour matching of virtual and physical floors to eliminate visual distance; the third captures camera metadata via the LiveLink protocol, transmitted wirelessly from Cooke/i
lenses, or alternatively mapped to fiz encoders for vintage lenses or those that do not support real-time reading of their metadata.